Fun without Mina.
Feb. 11th, 2003 10:37 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The campus arcade picked up Soul Calibur 2 while I was in Japan. No sign of my favorite character in this one, sadly, but I've been getting some good training in with Nightmare.
SC2 has a lot of options for those who need a difficulty to match their skill level, actually. If there's someone else playing, you've just got to challenge then, of course, but if no one else is around you can run a five minute training session with difficulty levels ranging from mobile punching bag to Tougher-Than-God.
Then there's my favorite: Conquest. Pick a handle, one of the "units" (Nightmare, in my case), and one of four teams. Then beat up on players from the other teams. (Don't feel bad: when the other players show up to play, they'll use their character to take yours on.) As you defeat more and more opponents, your own character advances in skill and experience, even showing a tendency to use specific moves and combos you like using. The idea is to advance your guy until he's beating everyone else into submission even when you aren't there to control him. And since the computer matches you against other opponents at your level (though you're allowed to pick the last if you feel daring), you're ensured a decent challenge each time you sign on.
My handle, which I use a lot for multiplayer games, is Dzurlord. If you don't get the reference, read the works of Steven Brust sometime. If you DO get it, you'll find this as amusing as I did: My character has been challenged four times, won twice, lost twice. Both wins were against the same guy, who has probably been picking me deliberately. His handle's Taltos.
I recently noticed there was someone on my team's roster going by the handle "Aeris". How sweet, I thought. Then I noticed the player was using Ivy. *twitch*
SC2 has a lot of options for those who need a difficulty to match their skill level, actually. If there's someone else playing, you've just got to challenge then, of course, but if no one else is around you can run a five minute training session with difficulty levels ranging from mobile punching bag to Tougher-Than-God.
Then there's my favorite: Conquest. Pick a handle, one of the "units" (Nightmare, in my case), and one of four teams. Then beat up on players from the other teams. (Don't feel bad: when the other players show up to play, they'll use their character to take yours on.) As you defeat more and more opponents, your own character advances in skill and experience, even showing a tendency to use specific moves and combos you like using. The idea is to advance your guy until he's beating everyone else into submission even when you aren't there to control him. And since the computer matches you against other opponents at your level (though you're allowed to pick the last if you feel daring), you're ensured a decent challenge each time you sign on.
My handle, which I use a lot for multiplayer games, is Dzurlord. If you don't get the reference, read the works of Steven Brust sometime. If you DO get it, you'll find this as amusing as I did: My character has been challenged four times, won twice, lost twice. Both wins were against the same guy, who has probably been picking me deliberately. His handle's Taltos.
I recently noticed there was someone on my team's roster going by the handle "Aeris". How sweet, I thought. Then I noticed the player was using Ivy. *twitch*
no subject
Date: 2003-02-11 11:21 pm (UTC)no subject
Date: 2003-02-11 11:43 pm (UTC)Publication: Jhereg, Yendi, Teckla, Taltos, Phoenix, Athyra, Orca, Dragon, Issola.
Chronological: Taltos, Dragon, Yendi, Jhereg, Teckla, Phoenix, Athyra, Orca, Issola.
no subject
Date: 2003-02-12 08:32 am (UTC)no subject
Date: 2003-02-12 05:11 pm (UTC)