![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ask me one question - any one - about my writing, then post this in your LJ so I can satisfy my curiosity about yours, not that you haven't already...
Those who have never written a creative word in their life may feel free to skip the second step, though I think this meme works best as a way for authors to exchange tips.
Those who have never written a creative word in their life may feel free to skip the second step, though I think this meme works best as a way for authors to exchange tips.
Since you mentioned writing tips...
Date: 2005-02-23 02:40 am (UTC)A bit more specifically (though general advice is welcome), do you have any specific way that you go brainstorming, or good tips about it? (I was hoping to get to programming and the actual writing of that thing I mentioned on the SoA board by spring break, but I'm still wrestling a bit with the main story.)
Re: Since you mentioned writing tips...
Date: 2005-02-23 07:30 am (UTC)1) What characters will become involved, given the event?
2) How will each character react to this first event?
3) Given that, where can the characters end up at the end, realistically? Where do I want them to end up?
For each character in Question 1, I pick one answer to Question 2 and a few possible answers to Question 3. Then I start coming up with a list of events that I think naturally follow from each other, continually asking Question 2 for each character given the next event, while trying to aim everyone toward one of the answers to Question 3. Sometimes it turns out a character can't hit ANY of the final destinations I originally had in mind, but I try to work with it; better the answers to Question 2 be realistic.
Once I have the flow of events in mind, I start writing whatever scene inspires me at the moment. I don't have to take them in order, because I've already got my flowchart and I know, roughly, what happened before. (I never lock all the events in stone, but they rarely get so far from my original plan that a later scene needs to be rewritten.)
Writing a particular scene, for me, tends to be flow of consciousness, especially for dialogue. Okay, Teep just said that. How's CMZ most likely to respond? (This gets easier the longer I write, as I get more into the heads of the characters.) Again, although I'm aiming the scene toward a particular destination, I do it as subtly as possible; better they stay completely in character, and if it takes them ten pages to get where I need them to go, so be it. (Though more likely, I need to think whether the flow to the next scene is as natural as I thought it was.)
no subject
Date: 2005-02-23 02:43 am (UTC)no subject
Date: 2005-02-23 06:54 am (UTC)no subject
Date: 2005-02-23 05:32 am (UTC)no subject
Date: 2005-02-23 07:10 am (UTC)There's probably one other reason, though: I have a bit of trouble coming up with new characters on my own. And I find it far more fascinating to theorize about characters that already exist but haven't been deeply developed. What are their real motivations? What was their earlier life like? What would they do in a situation like X? Sometimes the answers surprise me.
With that said, I have made a couple stories with completely original characters; they just don't apply to the Boards. Maybe I'll put one up someday... then again, maybe I won't.
no subject
Date: 2005-02-23 05:44 am (UTC)Is this an attempt to guilt-trip me? :P
Date: 2005-02-23 06:58 am (UTC)Re: Topic.
Date: 2005-02-23 06:58 am (UTC)Re: Topic.
Date: 2005-02-23 07:23 am (UTC)